At Haresfield school we believe in a vibrant education which prepares children for their future lives, computing is a key component of this. Our vision is to embed computing in as many learning opportunities as possible. This will provide our children with concrete experiences of when and how they can use digital media in different aspects of their lives. Through stimulating and challenging experiences children will continue to develop their love for learning and through this become confident and independent users of a range of software and hardware. In the ever-changing digital world, we aim to provide all children with not only the skills to use the technology that exists today, but the life-long thinking skills and passion to continue to develop their love for computing through secondary school and beyond. At Haresfield, we promote digital citizenship through modelling how social media should be used responsibly with a strong focus on creating a good digital footprint. A high quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology and as active participants in a digital world.
We have written an overview of our Haresfield Computing curriculum which is on a 2 year rolling program. The end points and Key skills for each area of the computing curriculum are identified. Please look at the document below to find out more information.
Early Years Foundation Stage
For our very youngest learners in the foundation stage we aim to give children a broad, play-based experience of computing in a range of contexts, including outdoor play. Computing is not just about computers. Early years learning environments feature computing scenarios based on experience in the real world, such as in role play. Children gain confidence, control and language skills through opportunities to ‘paint’ on the whiteboard or drive a remote-controlled toy. Outdoor exploration is an important aspect of the EYFS.
Key stage 1
Pupils should be taught to:
- understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- recognise common uses of information technology beyond school
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact