Design and Technology Curriculum

‘Technology makes what was once impossible possible. The design makes it real.’ Michael Gagliano

Intent

At Haresfield C of E Primary School we intend to build a Design Technology curriculum which develops learning and results in the acquisition of knowledge and skills. Children will know more, remember more and understand more.

We have designed a design technology curriculum with appropriate subject knowledge, skills and understanding as set out in the National Curriculum Design Technology Programmes of study, to provide a broad and balanced curriculum.

Implementation

  • Clear and comprehensive scheme of work in line with the National Curriculum. The Design Technology National Curriculum and EYFS is planned for and covered in full within the EYFS, KS1 and KS2 school curriculum.
  • Delivery of design and technology projects with a clear structure. Each phase will undertake a construction topic, a textile topic and a food/drink topic.
  • Delivery showing clear following of the design process where each project fill follow: research, design, make and evaluate.
  • A range of skills will be taught ensuring that children are aware of health and safety issues related to the tasks undertaken
  • Clear and appropriate cross curricular links to underpin learning in multi areas across the curriculum giving the children opportunities to learn life skills and apply skills to ‘hands on’ situations in a purposeful context.
  • Children will undertake design tasks and use skills from across the curriculum to fully explore the design process evaluating work ensuring that it is of the highest possible quality.
  • Independent learning: In design technology children may well be asked to solve problems and develop their learning independently. This allows the children to have ownership over their curriculum and lead their own learning in Design Technology.
  • Collaborative learning: In D & T children may well be asked to work as part of a team learning to support and help one another towards a challenging, yet rewarding goal.

 

Impact

  • Children will have clear enjoyment and confidence in design and technology that they will then apply to other areas of the curriculum.
  • Children will ultimately know more, remember more and understand more about D & T, demonstrating this knowledge when using tools or skills in other areas of the curriculum and in opportunities out of school.
  • The large majority of children will achieve age related expectations in Design Technology.
  • As designers children will develop skills and attributes they can use beyond school and into adulthood.

 

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